privateklion.blogg.se

Death stranding 2
Death stranding 2





death stranding 2
  1. DEATH STRANDING 2 1080P
  2. DEATH STRANDING 2 FULL
  3. DEATH STRANDING 2 PC
death stranding 2

AMD's GPUs should also do fine with FidelityFX, though with slightly lower image quality. For now, it looks like it will run very well on any RTX GPU at 4K, provided you enable DLSS.

death stranding 2

We'll be back with a more in-depth look at performance and image quality once the retail release of Death Stranding is available. Still, 4K at 60+ fps was possible on the RX 5700 XT (it got 76 fps with the broken TAA, and 71 fps with FidelityFX), so Death Stranding shouldn't have any trouble running at lower resolutions on various AMD GPUs. FidelityFX CAS did clean things up for the most part, but performance was slightly lower than the base settings, suggesting the upscaling aspect wasn't working right.

DEATH STRANDING 2 FULL

The default TAA mode for example didn't work, so everything looks full of jaggies. Performance was fine, but there were clearly some bugs that need fixing.

death stranding 2

I did run some tests with an RX 5700 XT as well. Still, unless you're pixel peeping it's difficult to see the difference between the various upscaling modes at 4K.

DEATH STRANDING 2 1080P

Obviously there's a lot less rendering work going on, since DLSS performance mode renders at half the vertical and horizontal resolution (so 4K DLSS performance is 1080p with DLSS upscaling). What about DLSS performance mode? That was enough to take even the RTX 2060 above 60 fps (77 fps to be precise) at 4K. It looks like DLSS quality mode can boost performance by 30-35% overall, provided you're GPU limited. 1440p went from 75 fps to 100 fps (33% faster), and 4K improved from 43 to 56 fps (31%). DLSS quality mode improved performance at 1080p from 103 fps to 128 fps, a 25% increase. The RTX 2060 is the bottom of the RTX line, and it benefited more from DLSS at lower resolutions. We didn't test the RTX 2080 Ti in DLSS performance mode, as Death Stranding isn't the sort of game that really needs much more than 60 fps, and at 4K it's already well above that mark. 127 fps), while at 4K it delivered a 34% improvement (105 fps vs. At 1440p, DLSS quality mode provided a more noticeable 23% boost in framerates (156 fps vs. The RTX 2080 Ti basically performed the same at 1080p with or without DLSS (DLSS was 2% faster), hitting an apparent CPU limit of around 160-165 fps. Moving on to performance, DLSS as usual makes less of a difference on the fastest RTX GPUs, particularly at lower resolutions. (Image credit: 505 Games / Kojima Productions)

DEATH STRANDING 2 PC

Yes, the PC version support ultrawide resolutions, but we need the legal disclaimers. Also, we can't provide images without letterboxing for now. We'd love to provide images of the various modes, but that will have to wait. It's not terrible, and it's a way to boost framerates that some people will undoubtedly appreciate, but the effect was certainly noticeable when moving around. The problem is that - at least in the preview build - the sharpening and upscaling causes some visible shimmer. Basically, it's a post-processing filter that does similar work as DLSS, only you don't need an RTX card. In other games, I've found the overall effect pleasing, but Death Stranding isn't just using FidelityFX for sharpening it also does upscaling. Against TAA, I think DLSS quality mode looks better, partly because TAA tends to over blur things.ĭeath Stranding also supports AMD's FidelityFX CAS, aka Contrast Aware Sharpening. The performance mode looks just a tad worse, though at higher resolutions it's far less noticeable. I've even got screenshots taken with DLSS using both the quality and performance modes, along with no DLSS and TAA (Temporal Anti-Aliasing). Which might sound bad, until you see the recommended specs:Īs far as image quality goes, playing the game with and without DLSS, I couldn't tell whether it was on or off without looking at the settings or framerate. Kojima Productions and 505 Games say the game is a "visual powerhouse" and are apparently restricting access to game reviewers to people who have the recommended hardware. There's also a Half-Life themed quest of sorts, and you can now see Norman Reedus in even more 'breathtaking' detail! But I digress.įor testing of the early access build, I ran Death Stranding on my standard GPU test system, which consists of the high-end hardware you can see in the boxout to the right. It also has an unlocked framerate (sort of - there's a 240 fps limit still, though we couldn't get there at 1080p without dropping settings quite a bit), a few graphics options to tweak, and enhanced visuals compared to the console release. The PC version adds a photo mode along with ultrawide resolution support. Corsair 32GB DDR4-3200 (opens in new tab) (2x 16GB)







Death stranding 2